Now you see me : The MGM Grand scene explained

It’s always difficult to render a lot of crowd simulation because it takes a lot of time for modeling, animating the CG Characters, and then proceed to the simulation, lighting, rendering.

For years we used tools like Massive, which everyone discovered really after LOTR, but even if this approach is great, very powerful, it’s good to be able to switch for another route if you have the opportunity.

now_rodeofx_vfx_02-640x359 now_rodeofx_vfx_03-640x359 now_rodeofx_vfx_04-640x359

This is what RodeoFX has done on “Now you see me” for the MGM grand scene. The company based in Montreal was supposed to fill all the environment of the MGM with an animated crowd. In that case, the use of sprites was possible, because people were staying in place. Everything was about how to design a tool to make it easy to control the position, inclination, number and type of sprites.
In this video, RodeoFX explains us how they manage to do everything in Nuke. It’s really good to see how they designed their tool to be able to control all the parameters very easily. It seems very simple at the end, which means that the tool is perfect.
And it’s a lot of fun to see Ara playing the actor 😉

Very nice work !

Advertisements

One thought on “Now you see me : The MGM Grand scene explained”

  1. Great post. I used to be checking continuously this weblog and I’m inspired!
    Very useful information particularly the closing section :
    ) I deal with such information a lot. I used to be looking
    for this particular information for a long time.
    Thanks and best of luck.

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s